Skybound

About Me

Hey, I’m Aayush.

I like building things. Sometimes that’s a game, sometimes it’s a GPU, sometimes it’s a robot, and occasionally it’s a piece of hardware that probably shouldn’t exist but somehow does.

Most of my interests live somewhere at the intersection of game development, computer graphics, embedded systems, robotics, and computer architecture. I’ve spent time working on everything from gameplay systems and game jam projects to custom GPU designs, FPGA development, wireless communication protocols, and low-level firmware.

What fascinates me most is understanding how things work beneath the surface. Whether it’s rendering a frame, executing a shader, controlling a robot, or designing digital hardware, I enjoy taking complex systems apart and figuring out what makes them tick.

This blog is my corner of the internet where I write about projects I’m working on, things I’m learning, interesting technical rabbit holes, game design ideas, and the occasional experiment that either works surprisingly well or fails spectacularly.

If you’re into game development, graphics programming, electronics, low-level systems, or just building cool stuff, you’ll probably find something interesting here.


Elsewhere

Feel free to reach out if you’d like to talk about games, graphics, hardware, or weird side projects.